Redesigned Xbox 360 Control Pad
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We’ve just made the Xbox 360 Wireless controller even better with a brand new version that includes a transforming D-pad.  The engineers have come up with an ingenious solution with a d-pad that can go from a plus …

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Home » Developer, News, Video

New motion capture technology from Mova

Submitted by aDub on February 24, 2008 – 3:57 pm – 1,818 viewsOne Comment

Check out the following two tech demonstrations that motion capture company Mova, whose Contour Reality Capture system was presented recently at GDC08.

“People have never had this kind of data available before in a game context … their heads are spinning,” he said. “What you’re seeing right there is the result of, having time to wrap our heads around this thing and see how we’re going to use it, and yes, we can in fact get a face that looks almost photo-real — you know, not quite, but almost photo-real — running in a game engine today.”

“You can see the difference then between what’s achievable in cinema and what’s achievable right now in video games,” Perlman says. “But next generation game machines, they’ll be able to essentially show in real time what we can do currently in non-real-time using renderers. … Next generation, you’re going to have interactive sequences where people think there’s a live person in the game.”

If you want to read more about this technology head over to Joystiq.

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