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Halo 3: June Update Details
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In recognition of the release of Halo 3, a highly anticipated video game by Microsoft and Bungie, MIT hackers adorned the John P. Harvard statue, in Harvard Yard, with a Spartan helmet.

Flipping the calendar to a new month means it is time for another refresh to Halo 3’s Matchmaking playlists. A detailed changelist for the month of June is below. Direct your vitriol, adoration and quirky one-liners to the Optimatch Forum.
Hardcore

ADDED Head to Head (Ranked)

  • 1vs 1 hopper
  • Relies primarily on Duels-style Slayer (indicator over the head of the person with the high score)
  • Smaller maps customized in Forge
  • Low weighted instances of Oddball and KotH

UPDATED MLG

  • v5 map variants added
  • Forge map “Amplified” added for Slayer and KotH
  • Blackout replaces Guardian as Oddball map
  • Legendary not required on this playlist.

UPDATED SWAT

  • ShWATguns variant added
  • Shotty starts
  • No shields, 150% damage resistance
  • SWATball variant added
  • SWAT style oddball
  • 200 points to win
  • SWAT 2 Flag variant added
  • SWAT style Capture the Flag
  • On The Pit and Snowbound
  • Players can not return flags, returns after 15 seconds on its own.
  • 3 Flags to win

Ranked

UPDATED Team Slayer

  • Decreased weighting on BR start game types

UPDATED Team Objective

  • Increased weighting on symmetrical map/gametype combinations, Example: Multi Flag on The Pit
  • Increased weighting on asymmetrical map/gametype combinations, Example: 1 Flag on High Ground

UPDATED Ranked Big Team

  • Ranked Big Team will be worth double EXP for the month of June
  • All restrictions are being removed.
  • Fixed bug from May Mid-Month update that made the playlist require Legendary (The June playlist will only require Heroic)
  • If Ranked Big Team does not perform well this month, it may be retired in July.

Social

UPDATED Social Slayer

  • Team Snipers “Score to Win” requirement increased to 50

DLC

UPDATED DLC Slayer

  • Reintegrated Heroic Maps

UPDATED DLC Objective

  • Increased focus on asymmetrical games on Avalanche, symmetrical games on Ghost Town
  • Reintegrated Heroic maps

Double EXP Weekends (In order of appearance)

ADDED Rockets

  • 8 Player FFA Insanity

UPDATED Grifball Spring League

  • Bug fixes from the May version so that Carrier Damage Resistance is correct
  • Bug fix so forced player color is correct when carrying the bomb.

UPDATED Team Snipers

  • Score to Win requirements increased to 50 for slayer games

ADDED 3 Ball

  • 4v4v4v4 Gametypes with 3 Oddballs

[source]

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