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Metal Gear Mea Culpa
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“Video games are not the ideal place for narrative storytelling.”

At least this was Adam Sessler’s opinion up until he played Metal Gear Solid 4.

Sessler admits he was wrong and goes in-depth on Metal Gear Solid 4, the cutscenes, and what Kojima’s masterpiece says about the future of storytelling.

See for yourself in this weeks Sessler’s Soapbox.

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