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VideoGame2Play

Gamecube, Games for Windows, PSP, PlayStation 2, PlayStation 3, Wii, Xbox 360

History of Video Games (1972-2007)

Watch this timeline on video games spanning 35 years, from Pong all the way to our current generation of titles - it’s quite apparent that we’ve come a long way. How many of the games featured have you had the opportunity to play?



GameGirl presents: Top 7 scariest games

Raychul over at GameGirl made the following list of her top 7 scariest video games:

It’s Halloween season (my favorite season!) and to celebrate I decided to kick off our Top 7 List section with the 7 scariest games. Now remember, these lists are only my opinion, they are in no way an official lists or have anything to do with sales numbers and charts. So let’s begin!

1. Doom 3Bloody Fun!

Everyone remembers Doom, the game that you played in the dark. Doom was creepy for it atmosphere, it’s “end of the world” feeling with such darkness and it’s unnerving soundtrack. Monsters seemed to come out of nowhere, you only caught a glimpse as you frantically looked around with your flashlight. Doom didn’t play with your head like some of the other games I will mention, but it definitely mastered the loud noise that made you jump effect.

 

2. Ill BleedI wonder what happened here?

Ill Bleed was one of my all time favorite games on the Sega Dreamcast, I can only hope and pray for a sequel. Ill Bleed was a great game because it played with all of your senses, and you had to use your senses to make it through each story. The game was that of a cheesy 70’s flick, and it was a hell of a lot of fun to play. Scary monsters, creepy soundtrack, and armed with little or no weapons makes for an awesomely scary game.

 

3. Eternal DarknessUmm, sir? You have something on your face.

Eternal Darkness is one of my favorite games on the Gamecube. Eternal Darkness didn’t scare you with monsters and zombies, instead they used the psychological thriller approach. Strange sounds, someone knocking on your door but no ones there, footsteps upstairs, and the fact that at any point you could lose grip on sanity and the game will literally go crazy. I absolutely love the dark and foreboding feeling of this game, makes you wonder if it’s just the game or are you actually losing your head.

 

4. Resident EvilGo for the head!

Ah, Resident Evil, most gamers first love in the survival horror genre. I liked the first Resident Evil because it was so new, I mean how many of you still remember throwing your controller in fright the first time one of those zombie dogs jumped through the window?! I still remember the moment like it was yesterday, I love the other Resident Evil titles, but none of them got me the way the first one did, you always remember your first right? :)

 

5. Silent Hill 2Kneel before his might!

Silent Hill 2 was a great game and great next step for the scary game enthusiasts. The storyline was a little better than the first one and monsters seemed to be smarter. Not to mention Pyramid Head, just the size of his blade and the sound of it on the concrete. It will be hard to top this Silent Hill in the newer installments to come.

 

 

6. Silent HillIs there a doctor in the house?

The first Silent Hill holds a special place in my heart, it had everything a scary games needs, it had the jump in your seat moments like Resident Evil, it had the creepy environments like I had never seen before and it had some of the most unnerving sound effects and music I have ever heard. To this day, hearing the static from the Silent Hill radio still gives me the creepy crawlies. There were moments in the game while searching for more ammo or health that I would ask myself if it was really worth it to go through that next door because what could be on the other side would scare the hell out of me. Silent Hill was scary and uncomfortable to play, but one hell of a game, easily one of my all time favorites.

 

7. Fatal Frame

Geez, it's just a camera, not like I am stealing your soul or anything.

Lastly, at the top of my Scariest Games list comes Fatal Frame. Nothing has ever made me as uncomfortable and actually given me nightmares like Fatal Frame did. When you give me a game that puts me in an abandoned old house full of ghosts with no eyes, or ropes marks around their necks, or even broken necks hanging oddly to the side, a damn scary soundtrack that involves giggling children, and to top it all off I am only given a camera to defend myself with, then you have a terrifying mixture for pure scary fun! But you don’t have time to be scared in Fatal Frame, you are expected to keep calm because at any moment a ghost could pop out in front of you and you have seconds to capture their image, so no throwing your controller in this game. Also the cut scenes were gruesome; one cut scene you see a girl blinded when her elders shove a mask onto her face with spikes through the eyeholes, or another cut scene when you see a girl quartered when she is tied to a rock bed and ropes are wrapped around her ankles, wrists and even her neck. Oh the blood, the blood! I love this game!



ScrewAttack: Top 10 worst 2D to 3D games

ScrewAttack compiled this top 10 list of best games and franchises that managed to take a great 2D game and ruin it when making the jump to the third dimension. I think they made some good choices… can you think of any games that should have been included on this list? Let’s hear your opinions in our forum or leave a comment.



Top 10 sequel-less games

While store shelves may be glutted with Maddens, Tony Hawks, and Calls of Duty, there are many games that never got a Part 2.

Games.net recently featured a list of the top 49 sequel-less games. Listed below are the top 10 from their list.

10- Freelancer (PC)

As a freelance pilot, the player takes on what should be a simple escort mission in return for a second-hand ship and minimal cash, but things quickly escalate out of control. Yet the plot, while intricate and entertaining, isn’t what brought people to Freelancer, let alone kept them playing for hours on end. This space simulation offers the massive, free-form universe that so many space simulation enthusiasts craved, while still walking that delicate tightrope between arcade action and simulation specifics.

Finishing the plot of Freelancer leaves players far from having explored the game’s universe. The plot missions are some of the game’s high points, but only cover a fraction of the universe and still allow plenty of room for everything from mining to privateering, all at your wispiest whim. If that game had critics, it was the hardcore crowd that feared games would favor mouse and keyboard play over the traditional joystick interface.

Will Freelancer receive a sequel? Unknown. Freelancer itself is sort of a sequel to Starlancer, but not quite. Those of you eager for more of Freelancer should explore the mod community. The available mods and conversions could keep you playing for months. Besides, there are plenty of games that offer free-form exploration, trade and combat in a large universe, such as the X franchise and Dark Star One.

9- Ico (PS2)

A youth unfortunate enough to have been born with horns is locked inside a mysterious castle as a sacrifice, to spare the land from a foul curse. Despite the dismal circumstances, his gymnastic talents and quick wit allow him to escape his sacrificial tomb and cast his lot alongside a mysterious girl plagued by shadowy creatures. Through visually stunning platforming puzzles and occasional swordplay, the boy and girl save themselves from a horrible fate at the hands of a wraith queen.

Ico is a case study in minimalist elegance. Aside from the glorious gameplay, so much is communicated by the horned boy and doomed princess from their simple handholding and heartbreaking cooperation. Losing the girl to shadows is tragic, beyond just requiring the player to restart that level.

Another critical success and sales failure, Ico wasn’t awarded a formal sequel. But Shadow of the Colossus is set in the same world’s past. So look to it as Ico’s spiritual successor.

8- Skies of Arcadia (DC, GC)

The pirates and floating continents of Skies of Arcadia didn’t get enough attention on the Dreamcast, so a Legends version of the game was released on the GameCube that exchanged the console role-playing game’s booze and smokes for a goth chick who hunts air pirates.

In both versions Vyse (a cutlass-wielding teen) and Aika (an easily angered boomerang jockey) are joined by a series of friends as they navigate a typically cryptic console role-playing game plot that has them using crystals to control creatures of colossal power and a complicated battle system to fight their way through the world to save it.

Will we get the chance to save the Valuan Empire again? Even the PlayStation 2 port was cancelled, so it seems unlikely. A shame, since the free-spirited really-high-seas adventure was unique and enjoyable amidst the glut of neo-futuristic, downright depressing RPGs of the era.

7- Rez (PS2, DC)

Rez is a rail shooter set inside a world computer network, uniquely combining elements of rhythm games and action-rich shooters to create the ultimate in visually and musically hypnotic play. All computers on the planet have been networked, but that network is being corrupted by the very program designed to save it. As a hacker with the trippiest interface ever conceived, the player has to clean up the network and reboot the critical program.

Despite the cyberpunk theme, Rez isn’t about plot. It’s entirely about experiencing the unification of rhythm, tone and visuals, and controlling all of them with a trance-like state and a DualShock controller. Playing Rez is the closest you’ll ever get to hearing “orange,” short of a neurological breakdown.

Rez received countless awards but was strange enough to have trouble capturing mainstream attention. Rumors abound of a sequel for the newest consoles, but the proof is in the pudding. The hallucinogenic, musical, visually intense pudding.

6- Shadow of the Colossus (PS2)

To save his lost and lifeless love, a young man must scour the world for creatures like moving mountains and plunge his sword into their mystically vulnerable spots. Doing so releases the trapped essence of an entity said to be able to raise the dead.

Flawlessly integrating platforming-like action and puzzle solving, Shadow of the Colossus abandons the often claustrophobic climbing and jumping puzzles of other games into a series of genuinely epic encounters with powerful constructs of magic and stone. Shadow of the Colossus even makes a game out of finding the creatures, as the young man is aided only by a reflective sword and a loyal (and spectacularly animated) horse.

More colossi would detract from the game’s magic, but since Shadow of the Colossus is set in Ico’s world (before the events of Ico), Ico is as much of a sequel as you could need.

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Sweet Console of Mine



Top 10 Worst Selling Consoles

How many of these did you own? I’ll share my total at the end of this entry…

Be it a lack of games, poor strategy, or inadequate marketing, a majority of video game consoles are commercial failures. Here are the 10 worst selling consoles of all time in terms of high-profile systems that stood a viable chance. Other lesser-known consoles are sure to have sold worse, but the below represent the notable platforms that never met expectations.

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10. Dreamcast

Released in the fall of 1998 in Japan and a year later in the US, the Dreamcast was Sega’s fifth and final video game system. The much beloved console launched years ahead of the competition but ultimately struggled to shed the negative reputation it had gained during the Saturn, Sega 32X, and Sega CD days. As a result, casual gamers and jaded third-party developers doubted Sega’s ability to deliver. Despite a much celebrated game library, the Dreamcast only sold 10.6 million units during its short, three-year lifespan.

Key games: Soul Calibur, Seaman, Crazy Taxi

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9. TurboGrafx-16

The TurboGrafx-16 was released in 1989 in North America and was largely considered a success in Japan. But the console never caught on in the US for two reasons: 1) Nintendo’s anti-competitive (now illegal) practices prevented Japanese developers from making games for both the TG16 and NES; and 2) poor localization. NEC successfully promoted the system in Japan using advertising in big cities only. When a similar strategy was implemented in the much larger and more diverse North America, a lack of public awareness resulted in smaller communities leaving NEC unable to compete. By 1991, the TurboGrafx-16 was all but dead and would go on to sell a total of 10 million units worldwide with only 2.5 million sold in the States.

Key games: Bonk’s Adventure, Splatterhouse

8. Saturn

The Sega Saturn was released in the US several months before the PlayStation in 1995, but like the Dreamcast that would later follow, it failed to last more than 3 years on the market. The console’s high $399 price put the sting on gamer wallets, and a complex multi-processor hardware architecture hindered game development leaving Saturn with relatively few good games. As a result, the more technogically forgiving PlayStation enjoyed a high influx of games to become the clear best-selling system of that generation. The “stillborn” Saturn would sell only 9.5 million units worldwide.

Key games: NIGHTS, Virtua Fighter, Daytona USA

segacd.jpg

7. Sega CD

Compact Disc was all the rage in the early 90s when Sega released their first Genesis add-on that played 16-bit full-motion video games. The problem was threefold: the device was expensive at $299, it arrived late in the 16-bit life cycle, and it didn’t do much (if anything) to enhance the gameplay experience. Granted, the attachment delivered the greatest Sonic game of all time (Sonic CD), but everything else under whelmed and the system sold only 6 million units in its short-lived life. Worse still, Sega CD marked the first of several Sega systems that saw very poor support; something that devalued the once-popular Sega brand in the eyes of consumers, and something that would ultimately lead to the company’s demise as a hardware maker.

Key games: Sonic CD, Night Trap, Earthworm Jim

3do_fz1.jpg

6. 3DO

The 3DO Interactive Multiplayer was the first legitimate 32-bit console to hit retail. Engineered by EA founder Trip Hawkins, the system was released in September 1993 by Panasonic. Despite its highly promoted launch, unprecedented power, and attractive development terms, the machine flopped because 3DO was unable to convince consumers to pay an exorbitant $700 price tag (and you thought the PS3 was expensive!). Interestingly enough, the 3DO was one of the first machines to be marketed as a “high-end audio-visual system” in addition to being a game console. Add that to the over-saturated console market of the mid-90s, and the EA-backed system would sell little more than 2 million units (note: the Wikipedia entry claims 6 million, a figure we couldn’t verify).

Key games: Road Rash, The Horde

5. Virtual Boy

virtualboy.jpgNot quite a portable, definitely not a handheld, Nintendo released the Virtual Boy a few months after Sega’s Saturn in the summer of 1995 (a bad time for hardware launches). Priced at a pricey $180 dollars, the red monochrome system was met with a lukewarm reception despite its pseudo-3D graphics and continued price drops. Nintendo rushed the Virtual Boy to market in light of longer-than-expected N64 delays resulting in a poor selection of games and third-party support. Hence, only 770,000 units were ever sold, and the Virtual Boy was discontinued after just one year. It would be Nintendo’s only commercial hardware flop but at the additional expense of losing the creator of the venerable Game Boy line and Metroid franchise. That man Gunpei Yokoi who also designed the Virtual Boy, was kindly asked to leave after the debacle.

Key games: None, really

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4. CD-i

If there was one machine that didn’t know what it was, it was Philip’s CD-i. Released in 1991 and heavily promoted via infomercials, the system was similar to the Sega CD in that it played 16-bit video CDs but was marketed as an all encompassing “interactive” player that included educational software, music, and self-improvement titles in addition to a limited number of video games. The arrival of cheaper, more powerful consoles in the mid 90s effectively sealed its fate, but miraculously, Philips life-supported the system until 1998 when it was finally discontinued. The CD-i would only sell a paltry 570,000 units.

Key games: Zelda: The Wand of Gannon, Dragon’s Lair, Myst

jaguar.jpg3. Atari Jaguar

The Jaguar was Atari’s last-ditch effort to deliver a financially successful video game console. The system was released in November 1993 as a 64-bit machine when in reality it was a 32-bit system (only the graphics card had 64-bit capabilities). Launching at a $250 price point, Jaguar was marketed under the slogan “Do the Math.” Let’s take Atari up on that mathematical challenge: Atari’s final console sold a measly 250,000 units in just over a year on the market. Sure the system had the ultra-cool Tempest 2000, but just about every other game was garbage. Is it a coincidence that the number three console on our list had the worst game controller ever invented by man? We think not.

Key games: Aliens vs. Predator, Tempest 2000, Iron Soldier

 

2. Sega 32X

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The 32X was the epitome of Sega’s hardware failure. Launched in November 1994, this second Genesis add-on left gamers even more confused in light of the previously released Sega CD. Just how many 16-bit attachments did one need? All in all, if you were one of the unlucky souls who completely bought into Sega’s add-on frenzy, you would have spent a whopping $650 dollars for something that weighed about us much as a small dog. The real problem, however, was that Sega of America (which developed the 32X) had no idea the Saturn was being developed in Japan until it was too late. As a result, the 32X was half-heartily supported for only a few months selling an unthinkably low 200,000 units.

Key games: Virtua Racing Deluxe, Knuckles Chaotix, Doom

pippen_ps.jpg

1. Apple Pippin

Apple and successful Japanese toy maker Bandai teamed up in 1995 to delivery a next-gen video game console and their lack of experience showed. The system launched at a pricey $599, making it more expensive albeit less powerful than the competition (kinda hard to sell something on that value proposition). The platform failed to gain any traction, had an appallingly limited roster of games, and only sold 42,000 units before being discontinued in 1997. Combine its ridiculously low sales in addition to making PC World’s “Worst Tech Products of All-time,” and the Pippin easily tops our list of the most under-performing, high-profile consoles ever.

Key games: none

I can’t believe I only owned 2 out of the 10 listed - the Dreamcast & SegaCD, and I still have my NEC TurboExpress which didn’t exactly set the world on fire, on second thought it did burn through 6AA batteries pretty fast. How many did you have? You can leave a comment or discuss this further in our forum.

[source]



Marvel vs Capcom: Sakura vs Peter Griffith



Top 10 consoles of all time



Sega pulls plug on Dreamcast: ends GD-ROM production & closes repair service

Sega DreamcastThis news comes from CVG:

Sega’s Dreamcast repair service, which has continued to operate despite production of the console having been halted in 2001, will cease from September 28, hammering the final nail into Dreamcast’s coffin.

This news comes after production of the GD-ROM, Sega’s proprietary discs used for Dreamcast, having been aborted in February. This puts an end to the few Japanese releases which, oddly, still snuck out from time to time, Trigger Heart Exelica and Karous being two released this year.

This could also mean the end for Sega’s Dreamcast-based Naomi arcade machines, which also use the GD-ROM format, although it is suggested that developers may be able to continue using ROM boards as an alternative on the machine.

This also marks a complete end to Sega’s involvement in the hardware market. We’re wiping a tear from our eye…



Top 10 Strangest Custom Gaming Systems

If you have seen these already I appoligize in advance, these are from an OLD TechBlog post. I think some of these mods are pretty amazing… some are just plain strange.

Enjoy this collection of oddities and observe what gallons of caffeine and countless hours of free-time (I’d imagine most of that time spent would have been female-free as well :)


#10

Colecovision Portable


Yes, this will play all your old school Colecovision games like “Donkey Kong”, “Galaxian”, and “Zaxxon” in all their 16 color glory.

Ben Heckendorn, creator of the NES Micro, made a custom case, tore apart an old Colecovision system, designed his own controller, and put it all together into the sleek package you see above.

It features A/V outputs, an auxiliary power input, and a reflective black vinyl case with brushed aluminum accents.

Unfortunately, this one-of-a-kind system was built by request and has already been sold.

[Source]


#9

NEStation

The NEStation is one of the most unique custom systems we’ve ever come across.

A French modder painted his NES completely black with blue accents, created a custom vertical stand, installed four blue LEDs, and than carved in a PS2-style logo on its side.

[Source]


#8

The nPod

The nPod

The nPod is Ben Heck’s latest gaming console, featuring a 3.5-inch LCD display, custom machined case (only 41mm thick), and a rear-loading cartridge slot.

It’s powered by 4 AA batteries and can play any NES game.

[Source]


#7

Portable Sega CDX


Most of you may not remember the CDX, it combined the Sega Genesis and Sega CD into one console.

SegaSonicFan’s portable CDX sports a 5″ display, JP/US import switch, second headphone jack, S-Video output, external controller switch, and a built-in automatic scan FM radio.

It even plays 32X games.


#6

Gamecube-to-Go


Gamelver spent a great deal of time constructing this portable Gamecube — especially the case.

It looks to feature external controller ports for multiplayer action, along with a pair speakers.

Other specifications have not yet been released.


#5

NESPlusSega


This all-in-one machine can play both Sega Genesis and NES games.

The case was made from custom molded ABS plastic and features controller ports for both systems.

[Source]


#4

Handheld Atari Jaguar


The Jaguar was the world’s first gaming system with two 32-bit processors.

Unfortunately, the system met its demise in early 1996 due to poor sales.

Well Dave decided to pay tribute with this portable Jaguar.


#3

Sega Genesis/Mega Drive Mini


Kotomi took one of those 6-in-1 Sega TV game devices and turned it into a Genesis/Mega Drive mini, complete with cartridge slot.

One potential drawback, he doesn’t mention if the cartridge slot is functional — it’s an interesting project none the less.


#2

Dreamcast Portable


Dave took on an ambitous project when he created this portable Dreamcast from scratch.

It features a custom designed case, 5″ LCD display, and a built-in 16MB memory card.

Powered by two rechargeable batteries, its good for up to 1 1/2 hours of playtime.


#1

PlayStation 2 Portable

PS2P: The PlayStation 2 Portable

Click the above picture to watch the 10 minute demonstration of the PlayStation 2 Portable - our #1 pick for custom system.

Enjoy!