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RollerCoaster Tycoon massacre

I am happy to report that nobody was injured in the making of this video.



Spore: developers share details

Spore (PC/Mac/DS/mobile platform) due September 7 from EA
With Spore set to take fire on PC’s & Macs this September 7th, and scaled back versions of the game also being released for Nintendo DS & mobile platforms there has been relatively little information regarding gameplay and online aspect of the game.

A grandiose simulation of every stage of life, from the primordial soup to space exploration is how Wired.com’s Chris Kohler described Spore in his extensive first look at the latest version of the game.

The following video interview features designer Will Wright & EA producer Caryl Shaw describing the massive online scope of this massively single player game. Huh? Watch the video and you will understand.



CoD4 training course completed in 13.1 seconds - plus how to do it yourself

Mastrmind made the following video documenting his amazing 13.1 second run through F.N.G. playing Call of Duty 4. Not only does this kid show off his impressive speed run, he takes time to break down the all the details each step of the way, offering tips and pointers that should help shave off quite a few seconds off most gamers currently posted completion time.

While watching this video tutorial notice the number of bullet holes that are in the walls - and for firing so few shots, it obviously took REPEATED tries to record a full 2 second faster time than the games developer Infinity Ward’s recorded best. Watch and learn soldiers.



History of Video Games (1972-2007)

Watch this timeline on video games spanning 35 years, from Pong all the way to our current generation of titles - it’s quite apparent that we’ve come a long way. How many of the games featured have you had the opportunity to play?



Huxley: 26 minutes of new beta footage

Twenty-six minutes of new footage has just been released from the Huxley Korean beta. The following new footage shows some of the Massively Multiplayer Online First Person Shooter (MMOFPS) aspects of the game scheduled for release on Xbox 360 & PC.

Huxley features:

I. FPS IN A PERSISTENT WORLD
Huxley delivers the excitement and rich gameplay experience of an MMORPG while combining the knuckle-whitening action of an FPS. Players can communicate with each other in a virtual online city, and participate in side battles with the intuitive PvP (player vs. player) system. Everything a character does in the Huxley world directly affects the success of not only the individual, but also of their race and party; from battles to behaviors, all interactions are linked to the survival of a character’s entire race.

II. LARGE-SCALE BATTLES
Huxley goes past traditional death match FPS gameplay by challenging players to adapt to new forms of combat to protect the interests of the camp. Servers will be solely dedicated to accommodate millions of users engaged in fast paced, large-scale combat. Players will require strategy and cooperation to achieve victory. Extensive multiplayer battle modes are available each with a variety of unique fighting techniques and special characteristics.
Huxley
III. ADVANCED A.I. AND QUESTS
Huxley has advanced A.I. that rivals other online games. Enemies in Huxley demonstrate remarkable intelligence, which can be used to a player’s advantage or demise. Quests in Huxley will take players on paths of intrigue to uncover conspiracies resulting in confrontations. Each quest is continually updated so players feel as though they are enjoying a new story mode every time they play.

IV. CHARACTER GROWTH AND UNIQUE PLAY STYLES
The characters in Huxley are continuously growing, which is rare in FPS games. Players are able to enhance their own combat styles by obtaining out-of-this-world weapons and new skills, which in turn continuously challenges players to adopt different gameplay styles as they progress.



GameGirl presents: Top 7 scariest games

Raychul over at GameGirl made the following list of her top 7 scariest video games:

It’s Halloween season (my favorite season!) and to celebrate I decided to kick off our Top 7 List section with the 7 scariest games. Now remember, these lists are only my opinion, they are in no way an official lists or have anything to do with sales numbers and charts. So let’s begin!

1. Doom 3Bloody Fun!

Everyone remembers Doom, the game that you played in the dark. Doom was creepy for it atmosphere, it’s “end of the world” feeling with such darkness and it’s unnerving soundtrack. Monsters seemed to come out of nowhere, you only caught a glimpse as you frantically looked around with your flashlight. Doom didn’t play with your head like some of the other games I will mention, but it definitely mastered the loud noise that made you jump effect.

 

2. Ill BleedI wonder what happened here?

Ill Bleed was one of my all time favorite games on the Sega Dreamcast, I can only hope and pray for a sequel. Ill Bleed was a great game because it played with all of your senses, and you had to use your senses to make it through each story. The game was that of a cheesy 70’s flick, and it was a hell of a lot of fun to play. Scary monsters, creepy soundtrack, and armed with little or no weapons makes for an awesomely scary game.

 

3. Eternal DarknessUmm, sir? You have something on your face.

Eternal Darkness is one of my favorite games on the Gamecube. Eternal Darkness didn’t scare you with monsters and zombies, instead they used the psychological thriller approach. Strange sounds, someone knocking on your door but no ones there, footsteps upstairs, and the fact that at any point you could lose grip on sanity and the game will literally go crazy. I absolutely love the dark and foreboding feeling of this game, makes you wonder if it’s just the game or are you actually losing your head.

 

4. Resident EvilGo for the head!

Ah, Resident Evil, most gamers first love in the survival horror genre. I liked the first Resident Evil because it was so new, I mean how many of you still remember throwing your controller in fright the first time one of those zombie dogs jumped through the window?! I still remember the moment like it was yesterday, I love the other Resident Evil titles, but none of them got me the way the first one did, you always remember your first right? :)

 

5. Silent Hill 2Kneel before his might!

Silent Hill 2 was a great game and great next step for the scary game enthusiasts. The storyline was a little better than the first one and monsters seemed to be smarter. Not to mention Pyramid Head, just the size of his blade and the sound of it on the concrete. It will be hard to top this Silent Hill in the newer installments to come.

 

 

6. Silent HillIs there a doctor in the house?

The first Silent Hill holds a special place in my heart, it had everything a scary games needs, it had the jump in your seat moments like Resident Evil, it had the creepy environments like I had never seen before and it had some of the most unnerving sound effects and music I have ever heard. To this day, hearing the static from the Silent Hill radio still gives me the creepy crawlies. There were moments in the game while searching for more ammo or health that I would ask myself if it was really worth it to go through that next door because what could be on the other side would scare the hell out of me. Silent Hill was scary and uncomfortable to play, but one hell of a game, easily one of my all time favorites.

 

7. Fatal Frame

Geez, it's just a camera, not like I am stealing your soul or anything.

Lastly, at the top of my Scariest Games list comes Fatal Frame. Nothing has ever made me as uncomfortable and actually given me nightmares like Fatal Frame did. When you give me a game that puts me in an abandoned old house full of ghosts with no eyes, or ropes marks around their necks, or even broken necks hanging oddly to the side, a damn scary soundtrack that involves giggling children, and to top it all off I am only given a camera to defend myself with, then you have a terrifying mixture for pure scary fun! But you don’t have time to be scared in Fatal Frame, you are expected to keep calm because at any moment a ghost could pop out in front of you and you have seconds to capture their image, so no throwing your controller in this game. Also the cut scenes were gruesome; one cut scene you see a girl blinded when her elders shove a mask onto her face with spikes through the eyeholes, or another cut scene when you see a girl quartered when she is tied to a rock bed and ropes are wrapped around her ankles, wrists and even her neck. Oh the blood, the blood! I love this game!



The Totally Rad Show: Episode 27

Does Cronenberg deliver on his Eastern Promises? What is Southland Tales? Heavenly Sword: More than just a pretty face? Reaper: A keeper? Journeyman: A quantum leap in storytelling or just derivative? Plus, TGS news from Sony, and the brand spankin’ new TRS website!



Bad Game: The Shadowrun Song

Bad Game: The Shadowrun Song

SarcasticGamer has this new track available, entitled “Bad Game: The Shadowrun Song” this is what Doc Adams had to say:

“With the incredible line up of highly-anticipated games hitting the shelves this fall, we thought it might be nice to put a few less-spectacular titles in the rear view mirror. Here’s a song all about the games we enjoyed the least this year, most notably, Shadowrun.

[source]



Bioshock: video review

BioshockWith an overall reviewed score of 97 out of 100, the highest rated so far for Xbox 360. Here is a video review from GameTrailer, clocks in at around 8 minutes, awarding Bioshock a 95 out 100. If you are still wondering about this title check out this fair and balanced review of one the first must buy next-gen games released this year.



Lost: Ubisoft to publish video game based on ABC’s hit TV show

Lost coming soon 1st quarter 2008 in video game form

Ubisoft recently announced the video game adaption of ABC’s Lost, and it’s scheduled for release first quarter 2008 on the Xbox 360, PlayStation 3 & PC.

Ubisoft said this regarding the game:

“The creative appeal of ‘Lost’ transcends borders with its character driven stories and addictive mysterious mythology,” said Julia Franz, executive vice president, Touchstone Television. “It’s not enough for fans worldwide to just watch ‘Lost,’ the game is a wonderful opportunity to organically extend this creative phenomenon into an interactive consumer experience.”

“Many of us on ‘Lost’ have been hardcore gamers for years and the chance to work with Ubisoft, a company behind some of our favorite titles, has excited us to no end,” said Lost executive producer Bryan Burk. “With the ability to tell new interactive stories within the ‘Lost’ universe, we’re giddy to be developing a game that, once completed, will be as engaging and fun to play as it is to create.”

[source]