Redesigned Xbox 360 Control Pad
September 1, 2010 – 10:09 am | No Comment

We’ve just made the Xbox 360 Wireless controller even better with a brand new version that includes a transforming D-pad.  The engineers have come up with an ingenious solution with a d-pad that can go from a plus …

Read the full story »
360

Microsoft Xbox 360

DS

Nintendo DS

PS3

Sony PlayStation 3

PSP

Sony PlayStation Portable

Wii

Nintendo Wii

Home » Feature

Just Cause 2

Submitted by aDub on November 24, 2009 – 6:42 pm – 739 viewsNo Comment

Square Enix announced today that the sequel to 2006’s Just Cause will release in-stores on March 23rd, 2010, in North America and March 26th, 2010, in Europe, Middle East, and Australasia. Just Cause 2 will release under the EIDOS brand for the PlayStation 3, Games for Windows and Xbox 360 according to the press release from Square Enix.

Developed by Avalanche Studios and built with their Avalanche 2.0 Engine, Just Cause 2 is an open-world game that features over 1000Km² (400miles²) of varied terrain that includes mountains, sunny beaches, dense jungle and arid deserts. With over 100 upgradable vehicles players have the freedom to attack missions any way they choose.

You play as Rico Rodriguez, an agent who must track down his former boss and mentor who has gone rogue with millions in cash and intel. Using a unique grapple and parachute combination, there is no vertical limit as the air becomes your playground: grapple a passing plane in flight, hijack helicopters, BASE jump from the tallest buildings or mountains and leave a trail of chaos and destruction in your wake.

Avalanche Studios lead designer Peter Johansen demonstrates proper usage of the grappling hook and parachute, among other tools of destruction that will be found in Just Cause 2.

Get the Flash Player to see this content.

“Just Cause 2 offers the freedom to explore and tackle the world in any way you choose”, said Lee Singleton, General Manager of Square Enix London Studios.“The grapple and the parachute mechanic will change the way you play open-world games, allowing players to be in the air in seconds, tackling missions from above and using the aerial advantage. If you prefer to stay on solid ground, the choices offered by the grapple are limited only by your imagination.”

Leave a comment!

Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

Be nice. Keep it clean. Stay on topic. No spam.

You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

This is a Gravatar-enabled weblog. To get your own globally-recognized-avatar, please register at Gravatar blog.